/**
 * CluOne. GameInfo implementation.
 *
 * By Michiel 'elmuerte' Hendriks for Epic Games, Inc.
 *
 * You are free to use this example as you see fit, as long as you
 * properly attribute the origin.
 */
class AudioGame extends UTGame;

/*
 * Force the player name to Clu
 */
event PlayerController Login(string Portal, string Options, const UniqueNetID UniqueID, out string ErrorMessage)
{
	local PlayerController PC;
	PC = super.Login(Portal, Options, UniqueID, ErrorMessage);
	ChangeName(PC, "Steve", true);
    return PC;
}

/*
 * Welcome the player when it sucesfully joins.
 */
event PostLogin( PlayerController NewPlayer )
{
    super.PostLogin(NewPlayer);
    NewPlayer.ClientMessage("Welcome to the grid "$NewPlayer.PlayerReplicationInfo.PlayerName);
    NewPlayer.ClientMessage("Point at an object and press the left mouse button to retrieve the target's information");
}

defaultproperties
{
    PlayerControllerClass=class'AudioGamePlayerController'  
}
